Tuesday, April 4, 2023

Another random 'OSR Content' creation!


Similar to my latest, substantive post, this one will be dedicated to rolling on a table widespread through our community and writing up some new content for people to use.

That table again is 

1. Make a spell
2. Make a monster
3. Make a dungeon setpiece
4. Make a wilderness setpiece
5. Make a city setpiece
6. Make a magic item
7. Make a class, race, or race-as-class
8. Make a 4-10 room dungeon
9. Make a trap or dungeon hazard
10. Roll 2d10 and combine

I rolled a 9! "Make a trap or dungeon hazard." Fun! I'm going to use an idea I created on the spot while my players were going through The Caves of Chaos using Miasma and Monsters. They were wandering through the hallways that lead to the locked crypt and the Medusa's jail when the "fighter" stepped upon a pressure plate when reaching the bottom of a staircase. The pressure plate was against the western wall of this E<-->W hallway, which was a bit over 60' long. I said that in an alcove on the east side, just slightly visible outside of his light source, stood a statue of a knight holding a lance. The lance appeared to be of an old metal, the statue was vibrating, and he noticed a small track in the floor of the hallway that goes from the statue to the pressure plate. Behind him, his party noticed holes in the rock wall and dark bloodstains.The statue did not seem like it was going to launch at the unlucky adventurer until he left the pressure plate, so the mechanically-minded priestess of Lunaqqua (we're playing in the Hyperborea setting by Jeffrey Talanian) did some inspection of the rails to see if there was a mechanism she could disarm. No obvious mechanisms could be found but at this point, Baron decided it was time to put his Brawn to the test. He shouldered his Roman tower shield with both arms and confidently stepped off the pressure plate to face off against this hallway trap. It promptly rose to life and charged at him! I gave him a chance to roll a Brawn Challenge against the statue, which was given a +3 to its roll. He succeeded the Challenge and I ruled that the rusted lance snapped causing the statue to crash into him. He used his high strength to push the statue back into its alcove and held it fast as his party (avoiding the pressure plate!) carefully made their way down the hallway.

This trap was improvised entirely on the spot and I feel it demonstrates that traps don't have to be extremely complex to be fun for the players to work around. Baron could have easily jumped off of the plate back onto the staircase and the statue would have crashed into the wall without hurting him, but this gave him an opportunity to test his mettle. I gave him an XP bonus for safely bypassing and disarming the trap.

Monday, April 3, 2023

Spring Cleaning

It's been too long since I posted here...

I plan on adding more posts shortly. Been pouring over DCC and its fun modules. Also looking to start a Hyperborea group with the astonishing module, The Anthrophagi of Xambala, hopefully later this month!

Stay tuned. 

Wednesday, June 23, 2021

OSR Content Challenge

After seeing this post, https://www.reddit.com/r/osr/comments/o5o8o, I rolled a D8 and got cracking! I rolled a 4, which is wilderness set piece.

Here's my submission:

A Cloud Giant's floating castle that has been overrun by 5D12 goblins. Their leader is a 4 HD goblin named Skreek Von Fizzle that saves as a Magic-User and knows random spells. The goblins have no idea how to control the castle so it has been floating aimlessly for weeks. The goblins have subsisted on migratory birds but they are starting to get bored and 25% are plotting a mutiny. 1-4 chance that the first goblin(s) the party encounters are rebellious and may ask for help overthrowing Skreek. Loyalists will try to bring the party to their leader who may want to negotiate with the party to learn how to pilot the castle. Or imprison them as ransom. Or just eat them.

The original owner of the castle died and its remains make up Skreek's throne. 

Generate a random set of maps with donjon.bin.sh to represent the castle, which is 2d3 floors tall.

I want to try and do something like this regularly, so look forward to more! 

Wednesday, March 31, 2021

Warhammer Time: Rise of Da Deffwotch

Kaptin of the 1st Krumpany joined by a Duhreddioh Dreddnought
  

Welcome back!

 
I haven't posted in a while! Started skateboarding and some life things occurred. Things are stable again and I have been returning to 3D printing and painting my pet army project, Da Deffwotch!

 

The What Now?

I am a patron of the ever-prolific Gearguts (geargutsmekshop.com) and sometime last year he started releasing some models of Orks wearing looted power armor. I really fell in love with the idea of some Deffskullz looting power armor for that sweet 3+ save and ordered a few of the models to start painting. When the Deathwatch Codex Supplement dropped in the fall, I got the idea to create a very unique Deathwatch army. With my 3D printers, I could easily customize the models to my liking and make them fully one-of-a-kind. I started digitally bashing together models from Gear Guts' line along with some free models I found online and Da Deffwotch were born!

 

Da Lore

Da Deffwotch are a large force of Orks led by Wotch Kommanda Gravekrumppah (not pictured).
Around M37, Gravekrumppah was a particularly kunningly brutal Deffskullz warboss known for loving to mimic human plans and sneak his boys into bases while riding in their transports. His meks were able to mock human communications and trick Imperial forces into landing. In his last exploit as Warboss Gravekrumppah of Da Unduh Takuhs, he fully wiped out the Atomic Spears chapter of Adeptus Astartes and managed to detonate a virus bomb over their only recruitment world, Tallonis XII, destroying any chance of the chapter’s return.

The Inquisition called upon the Ordos Xenos to send the Deathwatch after the genocidal Ork to earn some morsel of revenge for the doom of the chapter and the death of an entire planet. A small Kill Team led by an Astartes in Centurion armor teleported aboard his kroozer, exploiting the chaos caused by a massive brawl that broke out amongst the aliens over which planet to raid next. In the confusion, a marine of the Salamanders chapter struck Gravekrumppah in the skull with a heavy thunder hammer and sent him flying through a few structurally unsound walls.

The Orks proved to be too numerous and vicious and managed to slay the invaders down to the last. Not a single Ork stood to take on the grievously wounded Warboss's place and instead rushed his mangled body to their chief surgeon, Da Mad Dok ‘Eadhacka, who in his own words, "fixed up Gravekrumppah’s body real good like", by chopping off his head and (crudely) attaching it to the beheaded Centurion armor.

When the procedure ended, Gravekrumppah was changed not just in body but in mind. He got it in him that he was not only a powerful Warboss, but a Wotch Kommanda of Da Deffwotch. He started saying "dat da cursed ‘zeenos’ were up to no good and we gotta get da zog outta here and give em a good stompan." His boys didn’t care too much about the change of plans, and went along with their boss, who now demanded he be called Wotch Kommanda Gravekrumppah, Leader of da 412th Wotch of da Ordoz Zeenos of da Inkwizishun. Due to his love of meeting the enemy ‘head’ on in melee combat, Wotch Kommanda Gravekrumppah has died numerous times and his head has been reattached to his trusty suit of armor just as many.

 

What's Next?

I have been printing lots of new models in the last week and I will be sure to post more photos of them as they are painted. Recent prints include: 5 Intercessors, 5 Veterans with Storm Shields and "Deffwotch" Boltguns, 5 Eliminators, Corvus Blackstar, a Razorback, 2 Rhinos, Land Raider, 5 Primaris Outriders, and a Primaris Chaplain on Bike. A whole lot of models with even more character.

Until I get them ready, I'll post my other armies that detail the lore both in real life and in-game about them, kit bashes for said armies, and some terrain I've made.

Warhammer Time: Hive Fleet Stheno's Swarmlord

Kit-bashed Swarmlord

I started my journey through the hobby of Warhammer 40k by buying a Start Collecting Orks kit back in 2018 and have always enjoyed making fun and wacky kit bashes. Each army I have has at least one kit bash that sets it apart from other's and allows me to flex my creativity. With Tyranids, I wanted something that used a non-standard color scheme + make them different than others. It wasn't until I saw a tentacle/cable roller tool for modeling putty that I thought I could make mine have vestigial appendages bursting from their fleshy bits, similar to the Las Plagas from Resident Evil 4. Tyranids are already horrifying, but they can look creepier!
 

I was generously gifted a Treant model and a Hive Tyrand/Swarmlord kit as a Christmas present and inspiration struck! With the right bits and some elbow grease, I could mold the Treant into a Swarmlord to get a second HQ! Using the leftover bits from the Hive Tyrant kit, modeling putty, paperclips to pin pieces, and lots of patience, the monstrosity was born!

Enough talk, let's see some photos!

Progress Shots

Complete!

Pardon my messy desk, it's been through a lot of painting and I regularly forget to put a cutting mat down before I paint. I am overall very happy with the end result. I was very skeptical during the entire build process that it was going to look good but to paraphrase one of my muses, Wyloch, "Adding more detail can excuse a bad paint job or decent crafting skills."
 
I'll post more photos of Hive Fleet Stheno soon! I've got Warriors, Hormagaunts, Termagants, a Tyrannofex, a Hive Tyrant, a Lictor, and a whole lot of 3d printed Ripper Swarms in various states of completion.





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