Wednesday, February 17, 2021

Miasma and Monsters 1.2.1 Released!

Going forward, I will be posting Release Notes similar to that of a software project's. As a developer, this is a natural process for me and it helps demonstrate how the system has evolved overtime and allows "snapshots" of the game in the event that fans of a particular version can choose that set of rules over any others. Without further blabbing, here's what changed since my first time posting the rules!

Link to 1.2

Added

  • Playtesters section
  • Rules for updating stats when you roll badly
  • Magus trait and rules for shaping Energy Blast
  • Strike Fear into their Hearts! Trait
  • Alchemy Equipment to Adventuring Gear
  • Rules for restoring drained abilities
  • More rules for brewing potions and poisons
  • Bit about how magic weapons add a D6 per + (minimum of 1) to critical damage
  • Rules for Counter Charge
  • Rules for swapping held items
  • Added rules for creating Sources of Evil

Changed

  • Grammar and typos throughout
  • Barbarian trait now sets your AC to your Brawn score
  • Guardian no longer rounds down the damage
  • Too Dumb to Die lets you lose d4 points from any Ability score
  • +1 to crit range PSB changed to +20% range on ranged weapons
  • Block Missile can now be used as a Reaction every Round
  • Pack Tactics can only be used once per Round
  • Dual Wielder clarified that when you perform a Stunt you can make an offhand attack for free
  • PMB regarding cantrips changed to +1 to Energy Blasts or +1 to Prayers
  • Alert lets you add your MB to initiative rolls ON TOP OF SB
  • Familiar has MB HP and you can cast spells through it
  • Identifier reworked
  • Spell Thief reworked to say it uses a Reaction
  • Steel Trap Mind lets you attempt to save a spell book usage after using Energy Blast.
  • Turn Undead lasts HLd4 rounds
  • Imposing Presence now can be used as an Action instead of L times
  • Alphabetized Charm traits
  • Cunning Planner adds CB to allies attacks when they use your Actions
  • Bear Traps have a 50% chance to capture animals
  • Holy water affects Demons and Undead now
  • Lockpicks reworked
  • Sacks clarified to not use a slot
  • Chain, Half, and Full plate mail now have a cap to the SB provided to AC
  • Childhood Friend retainer clarified to be free
  • Clearing Hexes tracking clarified to take 1 hour
  • Moved Brewing Potions and Crafting to their own sections
  • Initial rules for Crafting completed
  • Advantage in Combat says you can perform a Stunt/Called Shot for free instead of having advantage on an attack
  • Called shots updated to not give strict disadvantage
  • Updated XP values
  • Clarified Energy Blasts and Prayers
  • Liquid Air re-worded
  • Clarified Permanent Mutations
  • Rules for Brewing Potions, not finalized

Removed

  • Text that claimed the game is rules-light 
  • Cantrips. They sucked
  • Spellsword
  • Twinned Fates
  • Irrelevant rules about acquiring new spells

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