Going forward, I will be posting Release Notes similar to that of a software project's. As a developer, this is a natural process for me and it helps demonstrate how the system has evolved overtime and allows "snapshots" of the game in the event that fans of a particular version can choose that set of rules over any others. Without further blabbing, here's what changed since my first time posting the rules!
Added
- Playtesters section
- Rules for updating stats when you roll badly
- Magus trait and rules for shaping Energy Blast
- Strike Fear into their Hearts! Trait
- Alchemy Equipment to Adventuring Gear
- Rules for restoring drained abilities
- More rules for brewing potions and poisons
- Bit about how magic weapons add a D6 per + (minimum of 1) to critical damage
- Rules for Counter Charge
- Rules for swapping held items
- Added rules for creating Sources of Evil
Changed
- Grammar and typos throughout
- Barbarian trait now sets your AC to your Brawn score
- Guardian no longer rounds down the damage
- Too Dumb to Die lets you lose d4 points from any Ability score
- +1 to crit range PSB changed to +20% range on ranged weapons
- Block Missile can now be used as a Reaction every Round
- Pack Tactics can only be used once per Round
- Dual Wielder clarified that when you perform a Stunt you can make an offhand attack for free
- PMB regarding cantrips changed to +1 to Energy Blasts or +1 to Prayers
- Alert lets you add your MB to initiative rolls ON TOP OF SB
- Familiar has MB HP and you can cast spells through it
- Identifier reworked
- Spell Thief reworked to say it uses a Reaction
- Steel Trap Mind lets you attempt to save a spell book usage after using Energy Blast.
- Turn Undead lasts HLd4 rounds
- Imposing Presence now can be used as an Action instead of L times
- Alphabetized Charm traits
- Cunning Planner adds CB to allies attacks when they use your Actions
- Bear Traps have a 50% chance to capture animals
- Holy water affects Demons and Undead now
- Lockpicks reworked
- Sacks clarified to not use a slot
- Chain, Half, and Full plate mail now have a cap to the SB provided to AC
- Childhood Friend retainer clarified to be free
- Clearing Hexes tracking clarified to take 1 hour
- Moved Brewing Potions and Crafting to their own sections
- Initial rules for Crafting completed
- Advantage in Combat says you can perform a Stunt/Called Shot for free instead of having advantage on an attack
- Called shots updated to not give strict disadvantage
- Updated XP values
- Clarified Energy Blasts and Prayers
- Liquid Air re-worded
- Clarified Permanent Mutations
- Rules for Brewing Potions, not finalized
Removed
- Text that claimed the game is rules-light
- Cantrips. They sucked
- Spellsword
- Twinned Fates
- Irrelevant rules about acquiring new spells
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